Thursday, December 15, 2011

plan

1st task:
Understand the unit question find a topic (bottom of this post) and then start working with the game program i decided to work with called Kodu. Have a format that will be affective to work with.
To me Kodu was easy once I had someone explain it. Before this I had troubles with it that annoyed me to accomplish a good game.
2nd task:
Ask classmates of how to create a game world. Look up video on YouTube that give ideas and links to understand the game making better.
3rdtask:
Plan out each level according to the goal of the game. Process: I will have to add an opponent and program him AND Kodu to make them interact to make the game harder and not that boring.
The little "Helper"-Kodu is there to give instructions and make the destination of the game easier. It will explain how to navigate Kodu through the game. Figure out the order of each necessary skill, and how it should be presented.  Draw out each level.
4th task:
Accomplish ideas:
Now that I know what I want to do use skills to accomplish my topic and get it going well.
5th task:
Starting of the game
Finally I get the game running yet I realized all my other clasmates have more skills in this and not time to explain it to me. So hard work for now to me
6th task:
Problem solving
I have many problems creating the idea I wanted to show. After asking more people and getting some help I finally got it together

Thursday, December 8, 2011

no clearinstructions did not understand the aim. did not understand the game it looked and played nice.
What do you think is the purpose of the game?
Whats good and bad about the game?
Improvements?
What didn't you understand?
Is the game easily explorable?

Thursday, November 3, 2011

-> Art, Environment, revolution, symbolism photography music nature, environmental science, politics, philosophy, poetry, peace, adventure...

-> Audience.. Teacher/ MYP / Certain students of Stonehill

-> How I will create this.
REVOLUTION? How can i add futures of art to explain
Through symbolism i will be explaining and teaching them about revolution.
Using metaphor.
My character,
Different island in which a character changes one and jump to another to create another change.
For example:
the first island will be simple and the character will make a small change which takes certain task to create once this task is done the character has to jump to the next island which is not as simple as the one before so in order to create a change to make the island better my character has to go through more difficult task, this goes on and o.

INVESTIGATE, DESIGN, PLAN, CREATE, EVALUATE, ATTITUDE

Monday, October 17, 2011


Final Reflection:’



The first steps of the unit Design, was to learn rules of designing such as:

->Rule of thirds

->Rule of Hierarchies

->Rule of contrast

->Rule of repetition R

->Rule of Alignment

->Rule of Proximity



We as well learned about the color wheel and which colors effect the idea differently

After learning the rules of design we started sketching out ideas of how our design might look like.

The idea was to create 3 designs of the Ib learner profile. The chosen ones for mine were; Principled, Open minded and knowledgeable.

Learning the rules and uses of color what a go and a no go within the designing rules by not only speaking of the rules but watching movies whether it was good or bad and analyze it. This helped me create here appropriated posters (designs) that will not give somebody a headache by looking at it.



After experimenting with a couple of designs made in Photoshop (which was quiet annoying due to my low Photoshop skills)

I had enough confidence to start my three project designs.



First I sketched out ideas of how id like my design to look like using the rules we learned in previous classes.

I chose to use real people that stand for one of the profiles.

Once I started on Photoshop I had great difficulties using this new program not only to me was it a task of design but also understanding the program itself.

At one point I started losing too much time creating my design               on Photoshop trying to create things that seemed almost impossible when I worked at home alone.

I have a certain amount of experience with a program called PhotoScape in which I have fun editing so after all the trouble with Photoshop I restarted using the new program.

I choose Albert Einstein for knowledgeable, John Lennon for open minded and Gandhi for principles.

I used grey colors because from experience I like how those boring colors look like detailed for making one big piece, for this I used a contrast by using the color wheel.  I used the rule of hierarchies by first taking the person on the bottom right part throughout all the three designs.  I also made there writing become smaller from top to bottom. Using the person on the bottom right shows the rules of thirds as well.

Rule of reputation was hard in process trying to find  a proper writing that grabs attention and looks attractive, putting the main word on was as well quiet a long waste of time.

This project helped me a lot. Learning the rules of design will not only help in designing but also in my photography skills as well as when we get to the documentary project. Same with the color wheel in any common projects and pieces of work, this can even help me in my personal project in art.

Going through an annoying and hard time was a learning experience, next time I will more think of what I want to do and follow the idea so I won’t get confused though out the process…


Let the designs and future be better!








RULES



Rule of Thirds: power shown from left to right, top to bottom. Use the grid, intersections.
Rule of Hierarchies: Objects and people above or in front have greater power and importance.
Rule of contrast: Use of darkness and brightness to emphasize objects, create mystery, sense of uncertainty, suspense.
Rule of Repetition: For emphasis and reinforcement but KISS (Keep it simple stupid/silly).

Rule of Alignment: Things are aligned with one another. No widows or orphans.
Rule of Proximity: Things are equal distances from one another, and the edges of the document.